Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 16, 2006, 04:25 PM // 16:25   #81
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Advertisement

Disable Ads
Default

Greens are perfect as they are. This isn't a game about items/levels/etc. It's a game of skills and how you use them when all things are equal. Let WoW have their uber-rare uber-items... it needs them. GW doesn't. Greens = balance with excessive time wasted farming.

They are, in a word, brilliant.
MSecorsky is offline   Reply With Quote
Old Feb 16, 2006, 05:05 PM // 17:05   #82
Wilds Pathfinder
 
Riceboi's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Draracle
Get some elite collectors in the game: 250 Mursaat tokens for a sweet skinned, rare, weapon.

I would support something like this, I think it would be awesome. Elite collectors in hard locations that trade rare skin perfect weapons for 250 of a certain hard to get item. Interesting...
Riceboi is offline   Reply With Quote
Old Feb 16, 2006, 05:12 PM // 17:12   #83
Wilds Pathfinder
 
Join Date: Jan 2006
Default

and what is bad about there being lots of greens? You cant sell yours for 5000000k? You dont feel uber 1337 because everyone else can afford the same stuff as you and spend a fraction of the time you spent to get there?

Last edited by anonymous; Feb 16, 2006 at 05:17 PM // 17:17..
anonymous is offline   Reply With Quote
Old Feb 16, 2006, 05:12 PM // 17:12   #84
Wilds Pathfinder
 
Join Date: Jan 2006
Default

sry double post
anonymous is offline   Reply With Quote
Old Feb 16, 2006, 05:13 PM // 17:13   #85
Desert Nomad
 
Esprit's Avatar
 
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
Default

Quote:
I have several high end green items that I simply cannot sell at all because the supply now exceeds the demand.
Hm, that means I can buy a green items for a decent price. Score!

If you want to nerfed green drops, go with a party of 7 henchmen, then you'll really think that the green drops in Sorrows have been nerfed.
Esprit is offline   Reply With Quote
Old Feb 16, 2006, 05:55 PM // 17:55   #86
Furnace Stoker
 
boxterduke's Avatar
 
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
Default

To the OP, so u prolly farmed and have a number of the high level greens. Now you want the greens to be nerfed so you can make a killing selling the 5 Razorestones you have.

No, green items are for everyone, just move on to something different.
I did SF and NUW farming a few times and they gotten old.
boxterduke is offline   Reply With Quote
Old Feb 16, 2006, 06:25 PM // 18:25   #87
Frost Gate Guardian
 
Toll Booth Willie's Avatar
 
Join Date: Aug 2005
Location: tn, usa
Profession: E/Mo
Default

The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing. Before SF and TOPK we had to work a little and there was rareish weapons/skins/mods. Why Don't you just delete the PvE side and make it purely PvP game. That way you would stop wasting the time of the PvE players who thought this game was going somewhere.

Last edited by Toll Booth Willie; Feb 16, 2006 at 06:31 PM // 18:31..
Toll Booth Willie is offline   Reply With Quote
Old Feb 16, 2006, 07:01 PM // 19:01   #88
Jungle Guide
 
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
Talking

Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.
Heh, sorry. Maybe it's just me. But that is completely, 100% YOUR fault, not the game's, not the new player's (he doesn't know any better). You are the one that power leveled him instead of advising him instead of do other things (like trying the missions and stuff). You are the one that ran him to Droknar's Forge for the armour. You are the one that took him into the TOPK (and probably helped him do the ascension missions). It's like the old argument a wife has about making her husband change his ways then complaining that he's not the guy she married.

Of course I can't tell tone from text messages as a recent study indicates. So, if your message was meant to be sarcasm, I deeply apologize. Otherwise, the next time you meet up with a newbie player, guide him through the game, don't play it for him.
CyberNigma is offline   Reply With Quote
Old Feb 16, 2006, 07:02 PM // 19:02   #89
Wilds Pathfinder
 
beanerman_99's Avatar
 
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
Default

Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing. Before SF and TOPK we had to work a little and there was rareish weapons/skins/mods. Why Don't you just delete the PvE side and make it purely PvP game. That way you would stop wasting the time of the PvE players who thought this game was going somewhere.
Why did you powerlevel him? That seems to be going against what you are trying to say. You don't like new people to be the same level as you and have the same things, yet YOU just helped someone do it! I just don't understand your logic at all.

Then you say delete PvE? How bout they delete PvP! "I don't pvp so they should just delete it." That is the dumbest thing I have heard

On the matter of Greens, Meh! I could care less if I have a green or not. My ele uses the collectors fire staff and I worked my butt off to get the items to trade him for it. I think the biggest problem is people who have farmed them are now crying because they can't sell them for uber amounts of gold. Big whoop. Cry me a river. Why do you need such excessive amounts of gold? For FoW armor? Bah!

I loved GW because when I started playing everyone seemed to have a different weapon. They modded them to fit what they needed and everyone was happy. Did Joe Blow have THE best weapon in the game? Maybe in his eyes and for his character he did. But my weapon was the best for me.

When a game like this introduces a item the appears to be THE best in the game, then you are just beggin people to farm it, sell it, hoard it, want it, do anything for it and so on, just like the greens. If you want to see how a game can be ruined by items just look at Diablo 2. One example would be the Enigma armor. The entire community became sooo obsessed by having this armor that of course people were hacking the game to duplicate the runes needed to make it. Those ruins became the "new" currency and it totally ruined a good game. Not that it was always perfect. D2 is so "perfect" item based that the playing the game through came secondary to Magic Finding and such for the uber items.

So I say get rid of the greens and PLEASE Anet please don't release any new "green" or uber perfect weapons in factions!!1 Let us make our own weapons again and everyone can be truly unique and original. To all you Green sellers. Go find something else to sell and make gold off of!
beanerman_99 is offline   Reply With Quote
Old Feb 16, 2006, 07:06 PM // 19:06   #90
Frost Gate Guardian
 
The_Janitor's Avatar
 
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
Default

/not sign.
The_Janitor is offline   Reply With Quote
Old Feb 16, 2006, 07:25 PM // 19:25   #91
Academy Page
 
Join Date: Nov 2005
Guild: RoA (requiem of antaeus
Default

Quote:
Originally Posted by yomom1919
i have to agree with you. these green items are WAY underpriced. Compre some of them to 15^50's which price for 50k or more and id think youd want the green. green items are very good, and deserve recgonition. koles gauntlet gives +30hp, a mod that sells very high on a non green, for only 5-10k just because it is. however, half of it is the peoples fault, because they choose the sundering and 15^50s over greens because of rarity. sorry guys, your 15^50 sundering bow doesnt say that you have one every 10 seconds, so nobody really gives a %$#@. leme give you an example of what rare items are: candy canes and other holiday collectables. cause yur rare items dont talk for themselves; they look the same as non rares (preety much)

lol koles gauntlet is teh suck, soulreaping req and reduced poison length?


anyway, i do agree that greens are way to abundant, but i can still sell mine and find groups for things without any problems, so yea idk which way to go on this one
eternal_paladin is offline   Reply With Quote
Old Feb 16, 2006, 07:34 PM // 19:34   #92
Wilds Pathfinder
 
Effendi Westland's Avatar
 
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
Default

/not signed

Game is hard enough for some people who think that pve chars can be the best in pvp. They they learn that pvp chars start with uber-items, and it takes pve char tons and tons of money to be able to compete with that. Know a few who have left the because of this.
Effendi Westland is offline   Reply With Quote
Old Feb 16, 2006, 07:34 PM // 19:34   #93
Krytan Explorer
 
Banebow's Avatar
 
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
Default

/notsigned

Green items are ment, in my mind, to be items that have perfect mods and are easily obtainable. No one is stopping you from using a rare gold sword and modding it yourself, with better mods than most of the greens, but that costs more moeny than simply finding a green sword. So would modding a collectors sword.

Moreover, some mods do not appear on green items. Things like +20% vs skeletons, or +15% -10 armor while attacking, are reserved for drops only. If striving for that +15% damage -5 energy gold fellblade is not your cup of tea, making greens rarer won't change this, besides pouring money into the pockets of people stashing green items. In fact, you will just force players to grind gold so they can afford mods.

So the real topic is "Add more grind!" and I say no.
Banebow is offline   Reply With Quote
Old Feb 16, 2006, 07:37 PM // 19:37   #94
Wilds Pathfinder
 
SilentAssassin's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
Default

/not signed

greens are ment to be available for everyone, not only for rich farmers
SilentAssassin is offline   Reply With Quote
Old Feb 16, 2006, 07:38 PM // 19:38   #95
Forge Runner
 
Diablo™'s Avatar
 
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
Default

/absolutely not signed

The game was designed so that a 1 month novice can compete with a 1 year veteran.
Diablo™ is offline   Reply With Quote
Old Feb 16, 2006, 07:49 PM // 19:49   #96
Desert Nomad
 
Captain Krompdown's Avatar
 
Join Date: Aug 2005
Location: The furious fist of Kromp is upon you.
Guild: [PhD]; Brave and Manly Leader
Default

Quote:
Originally Posted by Toll Booth Willie
He got Victo sword on his first run. ... He... has the best weapon

I remember back when I thought my gold 14>50, +5 armor, zealous long sword was amazing.
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.

Last edited by Captain Krompdown; Feb 16, 2006 at 08:01 PM // 20:01..
Captain Krompdown is offline   Reply With Quote
Old Feb 16, 2006, 07:54 PM // 19:54   #97
Forge Runner
 
Diablo™'s Avatar
 
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
Default

Quote:
Originally Posted by Draracle
Get some elite collectors in the game: 250 Mursaat tokens for a sweet skinned, rare, weapon.
I would support this great idea as well.
Diablo™ is offline   Reply With Quote
Old Feb 16, 2006, 08:06 PM // 20:06   #98
Furnace Stoker
 
Sir Skullcrasher's Avatar
 
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
Default

Quote:
Originally Posted by lyra_song
Next green items should be:

Hammer with Ascalon Maul skin
Horn Bow with fleshy skin
Axe with dwarven axe skin
Sword with crystalline skin
Trust me, A-Net is making greens based on rare skins now a day. I won't be surprise if they added another areas where you can farm for green Dwarven Axe, or Crystalline sword, or other rare items. I have to agree, greens generally messed up the pricing for GW. Remember when the green Victo Battle Axe were out. People brought and sold those or 100k+ or more. And the price for regular sickle.. (white max any req) drop to depths of hell.

The more greens that is made for different rare skins, the more likely, the price for those rares to drop down. I know gold items is still worth alot of golds but if a-net continue to make new greens, people will keep getting them.
Sir Skullcrasher is offline   Reply With Quote
Old Feb 16, 2006, 08:11 PM // 20:11   #99
Frost Gate Guardian
 
purebad's Avatar
 
Join Date: Jan 2006
Location: Kentucky
Guild: Du Vrangr Gatas [MAGE]
Default

Quote:
Originally Posted by Captain Krompdown
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.
Intriguing idea, I feel like it would never be implemented for a number of reasons, mainly player outrage, then people wouldnt want to team up with other people who have it, because peope would want a chance at the drop themselves(how would you know for sure or not if a party member had ever had it), how would it work if someone had gotten the drop, and no long had the item, would it effect him only as far as the drop, or the whole team. What about players who buy the item, does that count as recieving the item, so they will never get that drop either....many factors to consider, but it is a possibly I would like to see pursued.
purebad is offline   Reply With Quote
Old Feb 16, 2006, 08:14 PM // 20:14   #100
Furnace Stoker
 
Sir Skullcrasher's Avatar
 
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
Default

Quote:
Originally Posted by Captain Krompdown
LOL...Victo's sword = junk. Vamp is good for nothing except as a secondary sword to be whipped out in very specific situations.

Your 14>50 longsword can very easily be better, depending on req and mods. FFS, get that zealous crap off it.

And whoever told you to stop power-lvling people and then complaining about PvE being dead was right. That's one of the most idiotic things I've ever heard.


ON A DIFFERENT NOTE: I agree with whoever said that greens should be one step above golds in rarity. When I heard that they were coming out with UNIQUE items, I thought that meant UNIQUE. That means ONE OF A KIND. Rarer than rare.

So, what I think should happen is that once a boss drops a weapon for a person, that boss should not be able to drop that weapon again in the presence of that person again. Also, I think the green should be dropped CUSTOMIZED for the person who gets it. If Captain Krompdown gets an axe from Tanzit Razorstone, Tanzit Razorstone won't be dropping any more axes when the Captain's around.

That way, it's not actually that there would only be one of each green in all of existence, but there would only be one of each green in the world that is inhabited by each character. If I'm in a group where someone has a razorstone in their inventory, then there will not be another razorstone on the ground when I kill the boss. That item is UNIQUE, and my teammate owns it.

This would make the drop not only rare, but only possible to happen in instanced worlds where that item is not already in circulation. In other words, it would make the item "unique," at least in some sense.
Totally agree with you but there is slight problem with this solution. The peoples (aka the GW community) You see there are those who enjoy the game based on getting new items and armors and those who love the game by experience and playing with friends. If you made the weapons (all the greens out there) to drop once in a player's life. It would give us a good chance to get at least all the green out there once. And since its customized to that character, you can get it once and can't trade it or sell it. The problem is that once peoples get his or her greens. There is basically no needs to go back to that areas anymore. I mean who the hell want to do orozar quest or High Priest Alkar quest when their already at level 20? You don't need that much experience (granted some low level might need it or for getting skills point) It would defeat the purpose for putting the new area out there. Once you get your greens, your done and won't come back.

A-Net probably made SF and the new tomb like this so that it give us a reason to come back. To get those greens. Not for experience but to get these unique and rare weapons and sell or keep them. Lets hope for Chapter 2's green items, A-Net can find a better system for it.

On a side note. Is it me or SF is getting harder to get greens from bosses. I see different bosses wielding different weapons and they rarely drop anything.
Sir Skullcrasher is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Studio Ghibli The Riverside Inn 242 Apr 10, 2006 10:03 AM // 10:03
Dont nerf IWAY, Nerf my Useless build!! jaibas17 Gladiator's Arena 11 Jan 23, 2006 07:47 PM // 19:47
zehly Off-Topic & the Absurd 45 Dec 02, 2005 05:43 AM // 05:43
Kiriak of Sparta Explorer's League 7 Sep 22, 2005 03:23 PM // 15:23
Mat Thirteen The Riverside Inn 35 Sep 11, 2005 01:16 PM // 13:16


All times are GMT. The time now is 10:00 AM // 10:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("